Everquest I & II


- Fan Faire .
A convention for Everquest players sponsored by Sony Online Entertainment.
- VAK .
Verant Ass-kisser.
- ALPHA .
Alphabetical Loot Order.
- AC .
Acrylia Caverns.
- Air .
Plane of Air.
- Airplane .
Plane of Air.
- Akheva .
Akheva Ruins.
- AS .
Abysmal Sea.
- B1 .
Bandit camp nearest Shadowhaven in Paludal Caverns. Referred to as C1 on some servers.
- B2 .
Bandit camp furthest from Shadowhaven in Paludal Caverns. Referred to as C2 on some servers.
- BB .
Butcherblock Mountains.
- BW .
Burning Wood.
- Beholder .
Gorge of King Xorbb.
- Beholder's Maze .
Gorge of King Xorbb.
- BoT .
Bastion of Thunder.
- C1 .
Bandit camp nearest Shadowhaven in Paludal Caverns. Referred to as B1 on some servers.
- C2 .
Bandit camp furthest from Shadowhaven in Paludal Caverns. Referred to as B2 on some servers.
- CB .
Crushbone.
- CC .
Crystal Caverns.
- CS .
Cobalt Scar.
- CT .
Cazic Thule.
- Cab .
Cabilis.
- CoM .
City of Mist.
- Coirnav .
Reef of Coirnav.
- Combine City .
The relatively safe area of The Dreadlands.
- Combines .
The Dreadlands.
- Crypt .
Crypt of Terris Thule.
- DL .
The Dreadlands.
- DSP .
Dawnshroud Peaks.
- Deep .
The Deep.
- Disco Room .
in Lower Guk.
- Droga .
Temple of Droga.
- Dulak .
Dulak's Harbor.
- EC .
East Commonlands.
- EF .
Everfrost Mountains.
- EJ .
Emerald Jungle.
- EK .
Eastern Plains of Karana.
- EW .
Eastern Wastes.
- Earthb .
Vegarlson the Earthen Badlands.
- East Commons .
East Commonlands.
- Echo .
Echo Caverns.
- FG .
Fungus Grove.
- FM .
Frontier Mountains.
- FOB .
The Field of Bone.
- FV .
Firiona Vie.
- Fear .
Plane of Fear.
- GD .
Great Divide.
- GE .
Grieg's End.
- GF .
Greater Faydark.
- GFay .
Greater Faydark.
- Gorge .
Gorge of King Xorbb.
- Greigs .
Grieg's End.
- Grey .
The Grey.
- Grimling .
Grimling Forest.
- Growth .
Plane of Growth.
- Gunthank .
Gulf of Gunthak.
- HH .
Highpass Hold.
- HK .
High Keep.
- HS .
Charasis.
- HSM .
Hollowshade Moor.
- Hate .
Plane of Hate.
- HoB .
Halls of Betrayal in Chardok.
- HoH .
Halls of Honor.
- HoT .
Halls of Testing in Temple of Veeshan.
- Hollowshade .
Hollowshade Moor.
- Howling Stones .
Charasis.
- IC .
Iceclad Ocean.
- Iceclad .
Iceclad Ocean.
- JP .
Jaggedpine Forest.
- JPF .
Jaggedpine Forest.
- KC .
Karnor's Castle.
- Kael .
Kael Drakkal.
- Katta .
Katta Castellum.
- Kerafyrm's Lair .
Sleeper's Tomb.
- Kith .
Kithicor Forest.
- Kurns .
Kurn's Tower.
- LF .
Lesser Faydark.
- LG .
Lower Guk.
- LGuk .
Lower Guk.
- LS .
Lavastorm Mountains.
- Lake Rathe .
Lake Rathetear.
- LoIO .
Lake of Ill Omen.
- ME .
Maiden's Eye.
- ML .
Mons Letalis.
- MM .
Castle Mistmoore.
- Mino Caves .
Caves off of Steamfont Mountains containing many Minotaurs and a gnomish necromancer.
- Mistmoore .
Castle Mistmoore.
- Misty .
Misty Thicket.
- Mseru .
Marus Seru.
- Natimbi .
The Broken Shores of Natimbi.
- Nedaria .
Nedaria's Landing.
- NF .
North Freeport.
- NK .
Northern Plains of Karana.
- NL .
Netherbian Lair.
- NQ .
North Qeynos.
- NRo .
North Ro.
- NToV .
North Temple of Veeshan.
- Nadox .
Crypt of Nadox.
- Necropolis .
Dragon Necropolis.
- New Seb .
Cabilis.
- New Sebelis .
Cabilis.
- Newbie Lift .
The southern-most elevator in Kelethin in the center of Greater Faydark.
- Nurga .
Mines of Nurga.
- OOT .
Ocean of Tears.
- OT .
The Overthere.
- Oasis .
Oasis of Marr.
- Old Seb .
Sebilis.
- Orc Lift .
The northern most elevator in Kelethin in the center of Greater Faydark.
- Orc1 .
Orc camp nearest West Freeport in East Commons.
- Orc2 .
Orc camp nearest West Commons in East Commons.
- PC .
Paludal Caverns.
- PF .
Permafrost Keep.
- Paludal .
Paludal Caverns.
- PoA .
Plane of Air.
- PoAir .
Plane of Air.
- PoD .
Plane of Disease.
- PoD Lift .
The center elevator in Kelethin in the center of Greater Faydark.
- PoDisease .
Plane of Disease.
- PoE .
Vegarlson the Earthen Badlands.
- PoEarth .
Vegarlson the Earthen Badlands.
- PoF .
Plane of Fear.
- PoFear .
Plane of Fear.
- PoG .
Plane of Growth.
- PoGrowth .
Plane of Growth.
- PoH .
Plane of Hate.
- PoHate .
Plane of Hate.
- PoI .
Plane of Innovation.
- PoInnovation .
Plane of Innovation.
- PoJ .
Plane of Justice.
- PoJustice .
Plane of Justice.
- PoK .
Plane of Knowledge.
- PoKnowledge .
Plane of Knowledge.
- PoM .
Plane of Mischief.
- PoMischeif .
Plane of Mischief.
- PoN .
Plane of Nightmare.
- PoNightmare .
Plane of Nightmare.
- PoS .
Plane of Storms.
- PoStorms .
Plane of Storms.
- PoT .
Plane of Tactics or Plane of Time or Plane of Tranquility.
- PoTactics .
Plane of Tactics.
- PoTime .
Plane of Time.
- PoTranquility .
Plane of Tranquility.
- PoV .
Plane of Valor.
- PoValor .
Plane of Valor.
- QC .
Qeynos Catacombs.
- QH .
Qeynos Hills.
- RM .
Rathe Mountains.
- RV .
Rivervale.
- Sarnak Fortress .
Fortified hallways off of the Lake of Ill Omen containing many Sarnaks.
- SB .
Stonebrunt Mountains.
- SF .
Surefall Glade, Skyfire Mountains.
- SFG .
Surefall Glade.
- SFM .
Steamfont Mountains.
- SG .
Siren's Grotto.
- SH .
Shadowhaven.
- SK .
Southern Plains of Karana.
- SONH .
Swamp of No Hope.
- SP .
Splitpaw.
- SRo .
South Ro.
- SS .
Skyshrine.
- Seb .
Sebilis.
- Shadeweavers .
Shadeweaver's Thicket.
- Sleepers .
Sleeper's Tomb.
- SolA .
Solusek's Eye.
- SolB .
Nagafen's Lair.
- Sra .
Ssraeshza Temple.
- Ssra .
Ssraeshza Temple.
- Steamfont .
Steamfont Mountains.
- Storms .
Plane of Storms.
- TD .
Timorous Deep.
- TOFS .
Tower of Frozen Shadow.
- TT .
Trakanon's Teeth.
- Thurg .
Thurgadin.
- Time .
Plane of Time.
- Tizmak Caves .
Caves off of the Great Divide containing many Yak men.
- ToV .
Temple of Veeshan.
- Torg .
Torgiran's Mines.
- Tox .
Toxxula Forest.
- Toxx .
Toxxula Forest.
- Trak .
Trakanon's Teeth.
- Trak's Teeth .
Trakanon's Teeth.
- Twilight .
Twilight Sea.
- UG .
Upper Guk.
- UGuk .
Upper Guk.
- UP .
Umbral Plains.
- Unrest .
Estate of Unrest.
- VP .
Veeshan's Peak.
- VT .
Vex Thal.
- Valor .
Plane of Valor.
- Velks .
Velketor's Labyrinth.
- WC .
West Commonlands.
- WF .
West Freeport.
- WK .
Western Plains of Karana.
- WL .
Wakening Land.
- WToV .
West Temple of Veeshan.
- WW .
Western Wastes.
- West Commons .
West Commonlands.
- Augment .
Any 'slot' item that drops during LDON adventures.
- BABS .
Blackened Alloy Bastard Sword (2hs)
- BAM .
Blackened Alloy Medallion (Neck, Mana Preservation)
- Banded .
Any piece of Banded (Chain) Armor
- Bronze .
Any piece of Bronze (Plate) Armor or any Bronze Weapon.
- CHoS .
Copper Hammer of Striking
- Cloth .
Any piece of Cloth Armor.
- Clicky .
Any item that has an effect that is activated by rightclicking that armor in the inventory window.
- Clicky Stick .
Water Sprinkler of Nem Ankh, the Cleric's Kunark era 'epic' quest weapon. The weapon allows the user to cast a mana free 'Reviviscence', the most powerful ressurrection spell in the game, with a right click. (1hb, Ressurection)
- Cobalt .
Any piece of Cobalt Armor.
- COF .
Cloak of Flames (Back, Haste)
- Corpse Rod .
Chipped Bone Rod (Primary, Locate Corpse)
- Crusty .
Any piece of Crustacean Shell Armor
- Donal's .
Any piece of Donal's Armor of Mourning
- Duck Stick .
Scythe of the Shadowed Soul, the Necromancer's Kunark era 'Epic' quest weapon. The scythe's blade appears to be an bird like skull with glowing eyes. (1hb, Snare, DoT)
- Elemental .
Any piece of armor gained through quests involving Elemental Patterns or Elemental Molds.
- Epic .
Weapons that are gained via the long, difficult, and timeconsuming Kunarkera quests. There is one epic weapon per class, each of which has a powerful effect of some kind. Most Epic quests involve fights on Antonnica, Faydwer, and Kunark. Most Epic weapons have a unique model associated with them, usually with a sparkling particle effect.
- ES .
Any piece of Elder Spiritist's Armor
- ESV .
Elder Spiritist's Vambraces (Arms, Damage over Time)
- ESVambs .
Elder Spiritist's Vambraces (Arms, Damage over Time)
- EXE EXEAxe .
Executioner's Axe (2hs, Haste)
- Elysian .
Any piece of Elysian armor.
- FBSS .
Flowing Black Silk Sash (Waist, Haste)
- FS .
Any Fine Steel weapon.
- Fungi .
Fungus Covered Scale Tunic (Chest, Regen)
- GEB .
Golden Efreeti Boots (Feet)
- GEBoots .
Golden Efreeti Boots (Feet)
- JBB .
Jaundiced Bone Bracer (Wrists, Direct Damage)
- Jaundiced .
Any piece of Jaundiced Bone Armor.
- Jboots .
Journeyman's Boots (Feet, Running Speed)
- Leafblower .
Nature Walker's Scimitar, the Druid's Kunark era 'Epic' quest weapon. The weapon gains its nickname from the translucent leaves that continually fall from its surface. (1hs, DoT)
- Leather .
Any piece of Leather Armor.
- Mojo Robe .
Tolupumj's Robe.
- ModRod .
Modulating Rod or Rod of Mystical Transvergance. (1hb, Modulation)
- ModRod2 .
Rod of Mystical Transvergance (1hb, Mystical Transvergance)
- Mrylokar's .
Any piece of Mrylokar's Armor.
- Ornate .
Any piece of armor gained through quests involving Ornate Patterns or Ornate Molds.
- OT Hammer .
Worker's Sledgemallet, a weapon that procs a teleport to The Overthere. (2hb, Teleport)
- Pages .
Any of several items used ingame to craft tradeskill research items for Enchanters. Page names usually follow the pattern of 'Velishoul's Tome, Page 94'.
- Runes .
Any of several items used ingame to craft tradeskill research items for Wizards. Rune names usually usually follow the pattern of 'Rune of Fulguration'.
- SCHW .
Silver Chitin Handwraps (Hands, Haste)
- Singing Steel .
Any piece of Singing Steel armor.
- Snake Stick .
Staff of the Serpent, the Enchanter's Kunarkera 'Epic' Quest Weapon. The weapon has a distinctive snakehead appearance. (1hb, Haste)
- SoTF .
Staff of Temperate Flux (1hb, Debuff)
- TBoots .
Traveler's Boots (Feet, Running Speed)
- Time Loot .
Items that originate in the Plane of Time, a very difficult zone to gain admittance to.
- Tolan's .
Any piece of Tolan's Darkwood Armor
- WR Bag .
Weight Reduction Bag. Many bags or packs available in Everquest magically reduce the total weight of items carried inside them.
- Words .
Any of several items used ingame to craft tradeskill research items for Magicians or Necromancers. Word names usually follow the pattern of 'Words of Dominion' or 'Words of the Spoken'.
- Velium .
Any Velium Weapon, most of which have a very minor proc.
- VT Loot .
Items that originate in Vex Thall, a very difficult zone to gain admittance to.
- ZHeart .
Zlandicar's Heart (Primary, Regen)
- AoW .
The Avatar of War (Kael Drakkal)
- Cazic .
Cazic Thule (Plane of Fear)
- Dain .
Dain Frostreaver IV (Icewell Keep)
- Doom .
Doomshade (Umbral Plains)
- Emp .
Emperor Ssraeshza (Ssraeshza Temple)
- Fay .
Faydedar (Ocean of Tears)
- Fippy .
Fippy Darkpaw (North Qeynos)
- Frenzied .
A Frenzied Ghoul (Lower Guk)
- General .
General Vag'hera (Kithicor Forest)
- Grieg .
Grieg Veneficus (Grieg's End)
- Geos .
Geonids (Crystal Caverns)
- Gore .
Gorenaire (The Dreadlands)
- HG .
A Hill Giant (many zones)
- Inny .
Innoruuk (Plane of Hate)
- Ishiva .
Ishival Mal (Splitpaw)
- Lodi .
Lodizal (Iceclad Ocean)
- Lord Bob .
Lord Doljonijiarnimorinar (Velketor's Labrynth)
- Magus .
Any Magus NPC found at Wayfarer's Brotherhood camps that will teleport players by verbal request.
- Moldmaster .
The Sporali Moldmaster (Runnyeye)
- Naggy .
Lord Nagafen (Nagafen's Lair)
- Overfiend .
Thought Horror Overfiend (The Grey)
- Rage .
Zordakalicus Ragefire (Nagafen's Lair, Skyfire Mountains)
- Seafury .
A Seafury Cyclops (Ocean of Tears)
- Seru .
Lord Inquisitor Seru (Sanctus Seru)
- Sleeper .
Kerafyrm (Sleeper's Tomb)
- Sol Ro .
Soulesk Ro (Burning Lands)
- Tormax .
King Tormax (Kael Drakkal)
- Tanslocator .
Any NPC found at a dock who will teleport players by verbal request.
- VS .
Venril Sathir (Karnor's Castle)
- VSR .
Venril Sathir's Remains (Karnor's Castle)
- Vindi .
Derakor the Vindicator (Kael Drakkal)
- Vox .
Lady Vox (Permafrost)
- Xeno .
Xenevorash (Lake of Ill Omen)
- Velk .
Velkator The Sorcerer (Velkator's Labrynth)
- Yelinak .
Lord Yelinak (Skyshrine)
- Aego .
Aegolism, a HP and AC buff.
- AM3 .
Archery Mastery 3, the third Ranger AA that allows for greatly increased archery damage.
- Armor Dye .
A Vial of Prismatic Dye, the tradeskill created component used by players to tint armor.
- Artifcat .
An item only one of which exists per game server.
- BAR .
Barbarian
- BER .
Berserker
- Birdbath .
An 'Augmentation Container' used to seal augmentation items to and remove them from other items. Birdbaths are found only in Wayfarer's Brotherhood camps.
- BL .
Beastlord
- Blubie .
A player who plays on a Blue or PVE server. This term is used almost exclusively by players who play on a 'Red' PVP server.
- Blue .
A player versus environment server. Players who play on a PVE server have names above their head in blue text.
- BoA .
Blessing of Aegolism, a group form of Aegolism.
- BoF .
Blessing of Faith, a buff that increases spell casting haste.
- Book .
Any of the podium like statues around the game world that will teleport a player to the Plane of Knowledge. Book and POK Book are often used interchangeably with Stone and POK Stone.
- Boss .
the 'cheif' NPC in a certain area, usually significantly more powerful than all other NPCs in the same area.
- BoT9 .
Blessing of the Nine, the group version of Protection of the Nine, a Hitpoint, AC, Regen, and Mana regeneration buff.
- BRD .
Bard
- BSK .
Berserker
- BST .
Beastlord
- C3 .
Kodiac's Endless Intellect, a Wisdom, Intelligence, and Mana regeneration buff. Usually referred to as KEI.
- C4 .
Tranquility, a Wisdom, Intelligence, and Mana regeneration buff.
- C5 .
Voice of Quellious, a Wisdom, Intelligence, and Mana regeneration buff. Usually referred to as VoQ
- Camo .
Camoflauge or Superior Camoflauge, both invisibility spells.
- Canni .
Cannibalize. Any of the 'Cannibalize' series of spells that allows players to trade Hitpoints for Mana.
- Chain .
Chain mail armor
- Chain Cast .
To cast the same spell repeatedly. Depending on situation, this can be either wasteful of mana, dangerous in terms of gaining an enemy's attention, or necessary because of special conditions.
- Chain Class .
A class restricted to chain armor, usually Rogues, Rangers and Shamans.
- Charm Kiting .
A kiting method involving the use of charm spells to cause one NPC to attack another.
- Cheal Chain .
A group of healers acting in concert, and usually with fairly careful timing to repeatedly heal another character, usually a main tank.
- Chicken .
Most bird based NPCs such as Aviaks, Spirocs, or most usually Aviaks. Chicken is often used interchangably with KFC.
- Chloro .
Chloroplast, a Regen buff.
- CLR .
Cleric
- Cloth Class .
A class restricted to cloth armor and robes, usually Necromancers, Magicians, Enchanters, and Wizards
- Corpse Recovery .
Retrieving player corpses from a difficult to reach or far off place. Used interchangably with Corpse Run.
- Corpse Run .
Retrieving player corpses from a difficult to reach or far off place. Used interchangably with Corpse Recovery.
- CP .
Copper piece: 1/1000 of a Platinum piece.
- CR .
Cold resistance, resistance to magical ice spells. Used interchangably with SvC.
- Crack .
Clarity. Any of the enchanter 'Clarity' series buffs that increase mana regeneration.
- DEF .
Dark Elf
- DMF .
Dead Man Floating, a Necromancer only buff that grants infravision, enduring breath, levitation, and a hightened resistance to poison.
- Dot .
Peridot, a common reagent required for some high level spells.
- DR .
Disease resistance, resistance to magical disease spells. Used interchangably with SvD.
- Dr00d .
Druid (usually derogatory)
- Drood .
Druid
- DRU .
Druid
- DS .
Damage sheild. Any spell which causes damage to an attacking enemy when he strikes a player.
- DWF .
Dwarf
- Dye .
A Vial of Prismatic Dye, the tradeskill created component used by players to tint armor.
- EB .
Enduring Breath, the ability to breathe in places with no air such as under water or in a vacuum.
- Ebolt .
Evenomed Bolt, a high agro direct damage spell.
- EE .
Essence Emerald
- ELF .
Wood Elf
- ENC .
Enchanter
- Enrage .
A tactic of certain NPCs that causes them to do extreme damage when at low health. When players see 'Soandso has become Enraged!', every attack on that target will be riposted. If the enemy does massive damage, this means that everyone attacking that enemy will take that damge. It's not uncommon to see an enemy kill everyone attacking him simply by Enraging.
- Evac .
Evacuate. Evac is often used to refer to any GG spell cast during a hazardous situation.
- Essence Emerald .
a very expensive reagent required for some high level necromancer spells. Essence Emeralds can only be created through use of the 'Sacrifice' spell, which kills another player for full experience loss without allowing them to be ressurected. Accordingly, they are extremely expensive.
- ERU .
Erudite
- Fear Kiting .
A kiting method involving the use of fear spells to make an NPC run away while it is being attacked.
- Feign .
Feign Death
- Feign Split .
Using the Feign Death ability in order to split up two or more enemies.
- FD .
Feign Death
- Flappy .
A Wizard's familiar, a non combat pet.
- Focus .
Any effect that changes the way a spell is cast. Focus Effects are found as effects on items or granted by buff spells.
- Fot7 .
Focus of the Seventh, a Hitpoint, Strength, and Dexterity buff.
- FR .
Fire resistance, resistance to magical fire spells. Used interchangably with SvF.
- FRG .
Froglok (Guktan)
- FT .
Flowing Thought, an effect that increases a character's mana regeneration.
- Geerlok's .
Geerlok's are tradeskillcrafted items wielded by players that allow them a better chance to create new tradeskill items. One Geerlok item exists for each tradeskill.
- Ghetto Mez .
Screaming Terror, a Necromancer mesmerization spell that lasts for 18 seconds. This is usually considered vastly inferior to other mesmerization spells but is nonetheless welcome in situations requiring mesmerization.
- Ghetto CH .
Either Tunare's Renewal, Karana's Renewal, or Kragg's mending, spells cast by Druids or Shamans that will heal for thousands of hitpoints, but only for a theoretical maximum 75\% of a character's total hitpoints.
- Ghetto Rez .
Any ressurection spell other than Reviviscience, which restores 96\% of experience lost on death. Ghetto Rez often refers to Convergence, which restores 93\% of experience lost on death and consumes an essence emerald when cast.
- GG .
Group gate, any spell that teleports an entire group of players to a new location.
- GNM .
Gnome
- GP .
Gold piece: 1/10 of a Platinum piece.
- GoD .
Gates of Discord, the seventh EQ expansion.
- Graveyard .
Many new zones, particularly those in the Planes of Power expansions have graveyard areas near the entrance. Fifteen minutes after a player dies, his corpse is teleported to the Graveyard, eliminating the need for a lengthy corpse recovrery.
- Group .
Up to six players who have banded together using the 'invite' and 'follow' commands.
- GY .
Graveyard.
- Haste .
Any spell which decreases the delay between attacks. Enchanters, Shamans, and Beastlords have various haste spells and most pet classes can haste their pets. Many ingame items also have a haste effect.
- Harmo .
Harmony or Harmony of Nature, both outdoor only lull spells.
- Hate List .
the amount of hate that an NPC has for players around it. The amount of hate is determined by many factors, such as player position, damage, hitpoints, and other statistics.
- Healing Agro .
Enemy hate gained by healing another one of its oponnents.
- HEF .
Half Elf
- HIE .
High Elf
- HLF .
Halfling
- HoS .
Harnessing of Spirit, a Hitpoint, Strength, and Dexterity buff.
- HoV .
Hand of Virtue, a HP and AC buff. Hand of Virtue is the group form of Virtue.
- HT .
Harmtouch, the ability of Shadowknights to attack NPCs once a day with a powerful magical blast.
- IKS .
Iksar
- Intelligence Caster .
A class which relies on Intelligence as its primary statistic for casting spells. Necromancers, Magicians, Enchanters, Wizards, Shadowknights, and Bards.
- ItU .
Invisibility to Undead. Used interchangably with IvU.
- IvU .
Invisibility versus Undead. Used interchangeably with ItU
- KEI .
Kodiac's Endless Intellect, a Wisdom, Intelligence, and Mana regeneration buff. Sometimes referred to as C3.
- KFC .
Aviaks, Cockatrices, Spirocs or any camp of Aviaks or Spirocs such as those in South Karana or Ocean of Tears. The bird like creatures earn the title of 'Kentucky Fried Chicken' since so many of them have been killed.
- Kiting .
Attacking an NPC while it cannot attack you because it is too far away. The NPC behaves as if it were on a kite string.
- Kitten Room .
A secret room in many dungeons that is for GM use only. Players can only enter it by mistake or when summoned there by a GM.
- Kitty Crack .
Spiritual Light or Spiritual Dominion, Regen and Mana regeneration buffs.
- Knockback .
Any spell that causes the target to be pushed away from the caster.
- Leather Class .
A class restricted to leather armor, usually Druids, Monks, and Beastlords
- Lev .
Levitation
- Lewt .
Slang for Treasure, money, or items carried by NPCs. Often used in the context of "Phat Lewt".
- LDoN .
Lost Dungeons of Norrath, the sixth EQ expansion.
- LNS .
Loot and Scoot. A term used on PVP servers to indicate that a character wants to loot his corpse and then leave a contested area.
- LoH .
Lay on Hands, the ability of Paladins to completely heal themselves or other players once a day.
- LoY .
Legacy of Ykesha, the fifth EQ expansion, often referred to as an 'extension'.
- Lore .
An item that is theoretically part of Everquest's ingame story. Only one of each lore item can be owned by a single player at the same time.
- Low HP Agro .
Having hitpoints below about 20\% of your total will often cause an enemy's hate for you to increase dramatically, overriding almost all concerns. An enemy will continue to attack even when it normally wouldn't in order to 'finish you off'.
- MAG .
Magician
- Mage .
Magician
- Magic .
An item is a magical item rather than non magical. This is important only when fighting NPCs that cannot be hurt by non magical weapons, such as Ghouls and Willowisps.
- Memblur .
Memory Blur. Memblur is used to refer to almsot any spell that causes an NPC to forget part or all of its Hate List.
- MGB .
Mass Group Buff, an AA ability that allows a player to cast group buff spells as area affect buff spells.
- Mini .
A Mini boss, one of several cheif NPCs in a certain area, usually significantly more powerful than most other NPCs in the same area.
- MNK .
Monk
- Mod .
To trade hitpoints for mana, either trough use of spells or an item such as a Rod of Mystical Transvergence
- MR .
Magic Resistance, resistance to magical spells. Used interchangably with SvM.
- NEC .
Necromancer
- Necro .
Necromancer
- Norent .
A magic item that will dissapear 30 minutes after the player who owns it logs out.
- OGR .
Ogre
- Old World .
Zones in Odus, Antonnica, and Faydwer, the three continents originally available for players to adventure in after Everquest's initial release. While expansion zones may interface with zones from different expansions, all expansions may be traveled to from the Old World.
- Pac .
Pacification, a spell used to lull enemies so that single enemies can be attacked without alerting his nearby comrades.
- Paccy .
Pacification.
- Pacer or Paccer .
Individual who is responsible for pacifying enemy targets. Pacers may be any of several classes who have lull or agro radius reduction spells, including Bards, Clerics, Enchanters, Druids, Rangers, and Paladins. In dungeons, the outdooronly Harmony spells of Druids and Rangers cannot be used, so a Pacer is usually a Cleric, Paladin, or Enchanter.
- Pathing .
Information contained in each zone that gives NPCs in that zone predetermined paths to follow when moving. Bad pathing results in Trains, Warping, and Poofing.
- PBAoE .
Point Blank Area of Effect. Any spell or attack that affects a certain radius centered on the caster rather than a single target.
- PB .
Potty Break/Restroom Break.
- Peel .
Gaining agro unintentionally, usually through healing or casting.
- Ping .
Announcement of gaining a new AA point.
- Plat .
Platinum. Platinum pieces are the major unit of ingame currency in Everquest.
- Plate Class .
A class with no armor restrictions, usually Warriors, Paladins, Shadowknights, and Clerics.
- Play Nice Policy .
a set of rules loosely enforced by GMs which dictate acceptable behavior by players ingame.
- PNP .
Play Nice Policy, a set of rules loosely enforced by GMs which dictate acceptable behavior by players ingame.
- PoK Book .
Any of the podium like statues around the game world that will teleport a player to the Plane of Knowledge. Book and POK Book are often used interchangeably with Stone and POK Stone.
- PoK Stone .
Any of the monuments in the Plane of Knowledge that will transport players to other zones. Stone and POK Stone are often used interchangeably with Book and POK Book.
- Poof .
An NPC completely disappears.
- PoP .
Planes of Power, the fourth EQ expansion.
- POT9 .
Protection of the Nine, a Hitpoint, AC, Regen, and Mana regeneration buff.
- POTC .
Protection of the Cabbage, a Hitpoint, AC, Regen, and Mana regeneration buff.
- POTG .
Protection of the Glades, a group form of Protection of the Cabbage.
- PP .
Pickpocket. A Rogue only ability to steal currency and non magical items from an NPC before it's killed. Or Platinum piece, the major unit of ingame currency in Everquest.
- PR .
Poison Resistance, resistance to magical poison spells. Used interchangably with SvP.
- Priest Class .
A class with healing ability. Either a Cleric, Shaman, or Druid
- Proddie .
A player who plays on a normal EQ production server. Used almost exclusively by players on the Test server.
- Pure Caster .
A class with little fighting ability, but high magical ability. Cleric, Shaman, Druid, Necromancer, Mage, Enchanter, and Wizard.
- Pure Melee .
A class with good fighting ability and no magical ability: Warriors, Monks, Rogues.
- Punt .
Translocate
- Quad .
To Quad Kite. A kiting method used by classes who have area of affect direct damage spells. Four NPCs can be attacked at once.
- Quad Kiting .
A kiting method used by classes who have area of affect direct damage spells. Four NPCs can be attacked at once.
- Rain Spell .
Any Area of Effect spell that occurs over multiple waves. Each wave has a chance to be completely or partially resisted.
- Red .
A player versus player server. Players who play on a PVP server have names above their head in red text.
- Regen .
The rate at which a player regains hitpoints.
- Reroll .
To create a new character with exactly the same name and class as a previous, deleted character, but with different stats.
- Resists .
Statistics that determine how likely a player is to be affected by magical attacks. The higher a player's resists, the less likely he is to take any or full damage from a magical attack. Resists are often used interchangeable with 'Saves'.
- Resist .
An enemy has resisted a spell. He has taken no damage or the negative effects from that spell did not take effect.
- Riposte .
A player or NPC being attacked gains an opportunity to damage his attacker.
- RNG .
Random Number Generator
- RoK .
Ruins of Kunark, the first EQ expansion.
- Rog .
Rogue
- Root Rot .
A kiting method involving the use of Root spells and Damage over Time spells to kill an NPC slowly, while the player sits nearby, meditating.
- Rotted .
The ingame corpse of a character was left so long that it dissapeared. Items carried by NPCs are said to 'rot' when they're left unlooted when that NPC is killed.
- Run3 .
The third Innate Run Speed AA. This AA allows characters to run 33\% faster than their base run speed.
- Saves .
Resists, statistics that determine how likely a player is to be affected by magical attacks. The higher a player's saves, the less likely he is to take any or full damage from a magical attack. 'Saves' are often used interchangeable with 'Resists'.
- Selos .
Selo's Accelerando, Selo's Accelerating Chorus, or Selo's Song of Travel. All three are run speed buffs.
- SD .
Spiritual Dominion, a Regen and Mana regeneration buff.
- Shammy .
Shaman
- SHD .
Shadownkight
- SHM .
Shaman
- Sitting Agro .
Sitting down near an NPC often drastically increases its hate for you, causing it to attack you because you are in a 'vulnerable' position.
- Skin .
Any of the 'Skin Like' hitpoint and AC buffs.
- SL .
Spiritual Light, a Regen and Mana regeneration buff.
- SLN .
Skin Like Nature, a hitpoint, AC, and Regen buff.
- SoL .
Shadows of Luclin, the third EQ expansion.
- SoV .
Scars of Velious, the second EQ expansion.
- SoW .
Spirit of Wolf (run speed buff)
- STA .
Stamina
- Stats .
Statistics. These are the values assigned to players, NPCs, and other items that determine how they interact.
- Stat Drop .
A looted item with statistics other than HP, AC, DMG, and Delay.
- Stone .
Any of the monuments in the Plane of Knowledge that will transport players to other zones. Stone and POK Stone are often used interchangeably with Book and POK Book.
- SvC .
Save versus cold, resistance to magical ice spells. Used interchangably with CR.
- SvD .
Save versus disease, resistance to magical disease spells. Used interchangably with DR.
- SvF .
Save versus fire, resistance to magical fire spells. Used interchangably with FR.
- SvM .
Save versus magic, resistance to magical spells. Used interchangably with MR.
- SvP .
Save versus poison, resistance to magical poison spells. Used interchangably with PR.
- Swarm Kiting .
A kiting method involving the use of Charm in order to make a 'swarm' of enemies kill each other.
- Symbol .
Any of the 'Symbol Of' Hitpoint and AC buffs.
- Tank Class .
A class that excells at Tanking mobs, usually, but not always, Warriors, Shadowknights, and Paladins.
- Tash .
Tashan, a spell that debuffs an enemy's Magical Resitance. Tash is used to refer to almost all MR debuffs.
- Tell Hell .
A player has received so many /tells from others that he is unable to keep up or otherwise confusing the conversations. More recently, with the advent of instant messengerlike popup windows, /tells may obscure a player's vision. Tell Hell often results in Mistells.
- TGW .
Total Guild Wipe. An entire guild was killed at once during a raid.
- Tick .
Roughly six seconds. Almost all ingame phenomina are calculated once per tick.
- TLC .
Trivial Loot Code, a special ruleset in which easily killed mobs will not drop certain items.
- Train .
A group of NPCs following a player. Since NPCs usually follow predertermined paths, this means that they will frequently line up in single file.
- Tranq .
Tranquility, a Wisdom, Intelligence, and Mana regeneration buff. Sometimes referred to as C4.
- TRL .
Troll
- Twink .
A player who is wearing or weilding armor or equipment he had no way of obtaining in game at his level. A character may be 'twinked' by another character who gives him items or money.
- Twitch .
Rapacious Subversion, a mana transfer spell. Twitch is often used to refer to any mana transfer spell. Players who receive mana transfer spells see the message 'You twitch,' or 'Soandso twitches'.
- Under the World .
Literally, beneath the game world geometry in any zone. NPCs and Players can both be stuck under the world for various reasons. Players stuck under the world experience very strange game behavior.
- VAH .
Vah Shir
- Vendor .
In game merchants.
- Vendor Loot .
Treasure dropped by NPCs that is not worth selling to other players. It's only worth what ingame vendors will pay.
- Vendor Trash .
Treasure dropped by NPCs that is not worth selling to other players. It's only worth what ingame vendors will pay.
- VoQ .
Voice of Quellious, a Wisdom, Intelligence, and Mana regeneration buff. Somtimes referred to as C5
- WIS .
Wisdom
- Wipe .
To fail an encounter, usually via death. While an individual may wipe, the term is much more commonly used to refer to the death of a group or multiple groups.
- WIZ .
Wizard
- WMP .
When Mana Permits. This is usually used as a request for a non urgent buff. "Please haste WMP."
- War .
Warrior
- Warp .
An NPC teleports a short distance.
- Wisdom Caster .
A class which relies on Wisdom as its primary statistic for casting spells. Clerics, Shamans, Druids, Rangers, Paladins, and Beastlords.
- Wizzy .
Wizard
- Xloc .
Translocate
- Zek .
One of the PVP servers which are named after the in game gods, Rallos Zek, Tallon Zek, Vallon Zek, and Sullon Zek.
- Zekkie .
A player who plays on a PVP server.
- Zerg .
To attack an NPC without any strategy or coordination. The term originates with the popular 'Starcraft' realtime strategy game in which the Zerg are a race of insect like aliens who excel at swarming their enemies under.
- Zerker .
Berserker
- ZKR .
Berserker
- Zone in .
The area within a zone where players appear when they first enter it. Zone in To enter a zone.
- Zoning .
An indication that a character is about to cross the boundary of a zone, rendering him incapable of communication for several seconds or even minutes.


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